![]() The solution for me was to manually ZIP (using File Explorer/Send To/Compressed zipped Folder) the WebGL Build folder and upload the file through the app dashboard and it worked. zip package and run on my local workstation, just not on the Facebook link. ![]() The main issue (as of writing this post) I encountered was on using the Unity “Upload latest build to Facebook” which uploads the project zip to Facebook and shows up on the app Dashboard but does not run the WebGL package. The instructions on Unity and Facebook are relatively simple to follow, it took me some time to find the “web hosting” project option since it would only show up if the app is defined as a “game”. UnitySetup-Facebook-Games-Support-for-Editor-2017.3.0f3 UnitySetup-WebGL-Support-for-Editor-2017.3.0f3 ![]() UnitySetup-UWP-IL2CPP-Support-for-Editor-2017.3.0f3 This platform provides a later option as a desktop experience if I want to switch-out from WebGL. ![]() It’s not a general purpose solution to publish web samples (the game needs to go through an approval process before being publicly available) compared to hosting your own web server but it allows for the game to run on a web browser and the Facebook Gameroom client. I was looking for options to publish my Unity demos as WebGL to make it interactive and got to read about Facebook web games hosting. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |